3/30/2023 0 Comments Year walk walkthrough![]() Put your fuse in the fusebox just to the left, then go inside. Try to enter the abandoned store on the left. Use the holographic prism on the big signboard over the ramen shop to see the word SKY. Ask Eku about a RAM adapter, then give him the capacitor. Use your electrician keys on the panel box, then take a fuse from inside. Now use the holographic prism on the old gate in the distance to see the word BLUE. Use this on Blixy to get the electrician keys. Historical QuarterĬombine the antenna piece and stick to create a long stick. Now talk to the kid (Otomo) to the left, until you receive a holographic prism. Try to use the elevator panel (next to the "Terrasse" sign). Speak to him several times (until you realize you need a RAM adapter). Go left and use SAM to speak to the nasty robot. Return to the crossroad, then go down towards the bus stop. Pick up the capacitor from the ground on the left. Leave the shop again and head along the bright alley on the left. ![]() Switch back to Tina and take a 5 1/4 floppy disk from the left of the desk. Take a 16MB RAM from the old RAM banks on the shelves to the right. Try to talk to the clerk (Dick Bates), then switch to SAM and talk to him again. Go back outside, then enter the electronics shop to the left. Enter the ramen shop and talk to the chef (Chef Hayao) - you will receive a Bavarian marinated fish. Use it again to change back to high resolution. Switch back to Tina and use this in your inventory to find a secret (1/10). Use SAM to shake the vending machine, and you will get a Vintage Me! Device. Pick up the stick from the ground in front of the table. Pick up Kurnia's tape from the middle table. Talk to the electrician (Blixy), then enter the diner on the right. Part 1: Daily Survival Historical Quarter You can now use your map to travel to the Historical Quarter. Now you can safely search the hole in the wall to get a fly bus ticket TRAVELER. Use the stinky jar on the hole in the wall here, and you will end up with a cockroach in a jar. Push the rotten sushi into the empty jar, then climb back up the rooftop. Also pick up the antenna piece from the left. Search the trash to the right to get some rotten sushi and a broken floppy. Check and discuss the different solutions to a problem and different suggested alternatives.Pick up the empty jar, then go left and down to the street level.Reach a common consensus on the document.Describe and justify the contents of the document.Gather information regarding the topic in the document by involving stakeholders, both within and outside the software discipline.This is not a formal process but is specifically used for high level documents like requirement specifications or functional specifications, etc. The audience is selected from different backgrounds in order to have a diverse point of view and thus, provide different dimensions to a common objective. The content is being explained by the author step by step to reach a common objective. Generally people working on the same work product are involved in the walkthrough process.ĭescription: This review becomes more beneficial for those people who are away from software sphere and through this meeting they get a good insight about the product that is to be developed. A walkthrough can be pre-planned or organised based on the needs. Definition: Walkthrough in software testing is used to review documents with peers, managers, and fellow team members who are guided by the author of the document to gather feedback and reach a consensus.
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